Close Menu
    Facebook X (Twitter) Instagram
    TRENDING :
    • Why Jensen Huang joined Trump’s high-stakes China summit at the last minute
    • The Devastating Double Standard for January 6 Rioters
    • Victoria’s Secret tests a blueprint for the future of Pink with a cozy, glossy new store
    • The Hantavirus Isn’t the Biggest Threat We’re Facing
    • The environmental cost of putting data centers in space
    • The Right Wants to Erase Minority Representation. We’ll Register Millions to Stop Them.
    • ServiceNow CEO Bill McDermott: Silicon Valley is getting enterprise AI wrong
    • AI is changing who you should hire. Here’s how to get it right
    Populist Bulletin
    • Home
    • US Politics
    • World Politics
    • Economy
    • Business
    • Headline News
    Populist Bulletin
    Home»Headline News»Developers go their own way as jobs dry up
    Headline News 6 Mins Read

    Developers go their own way as jobs dry up

    Headline News 6 Mins Read
    Share Facebook Twitter Pinterest LinkedIn Tumblr Telegram Email Copy Link
    Follow Us
    Google News Flipboard
    Share
    Facebook Twitter LinkedIn Pinterest Email


    Studio Morgan A young man and young woman stand in front of a large, colourful cartoon picture of a shoreline. Both are smiling. The young man wears glasses, a shirt with a windsurfer pattern on it and a baseball cap. The woman wears dungarees over a black t-shirt. The ends of her hair are dyed pink.Studio Morgan

    Harvey Hayman and Holly Hudson founded their own studio after graduating from a game design course

    When Holly Hudson enrolled on a university video game design course, she imagined a job at a studio would be waiting at the end of it.

    Her dream was to work as a 3D artist, but the reality has been different.

    “I’ve applied to so many jobs this year,” says the 25-year-old.

    “But it’s just, it’s really tough.”

    Holly graduated in 2023, just as a wave of layoffs and studio closures began to sweep across the industry she hoped to enter.

    It’s a trend that’s continued and, in 2025, the picture is still fairly bleak for those looking for jobs in gaming.

    According to industry body UKIE, as of June this year, there were just under 700 active vacancies in UK game development.

    Fewer than 5% of those were in junior positions, it said.

    But Holly and others like her are finding ways to follow their passions and get their creations out there.

    Despite struggling to find a full-time job in the industry, Holly has just released her first commercial game alongside uni course mate Harvey Hayman.

    Morgan: Metal Detective – a “cosy” slow-paced adventure game set in Cornwall -began life as their end-of-year project.

    Players take on the role of Morgan, a young girl who uses her late grandfather’s metal detector to find lost items and return them to residents on a small island.

    Holly and Harvey tell BBC Newsbeat it’s a personal project for both of them, inspired by childhood holidays in south-west England, but one they’ve had to work hard to get over the line.

    Funding for new video games has also declined in the past two years, so the project has been largely self-financed.

    “It’s basically Holly and I trying to pick up contracting work where we can,” says Harvey, who also has a job at a TV production company.

    “And so it’s like having to balance these different things,” he says.

    “We really want to release this game, but also we need some money to live on and make sandwiches.”

    Studio Morgan Screenshot from Morgan Metal Detective shows a panoramic view of a coastline with a picturesque village and a blue and white lighthouse in the distance. In the foreground a hand reaches up to remove a photo from a Polaroid camera.Studio Morgan

    Harvey and Holly have managed to make Morgan: Metal Detective available on most major gaming platforms

    The most recent figures from the UK Parliament show that 4,800 students began video game-related degrees in 2021.

    Holly believes that the route she and Harvey have taken is “quite common” among their peers.

    “There’s a couple of us that have gone on to start our own studios,” she says.

    Other young people are finding success via Roblox and Fortnite – using in-game tools to create levels and experiences to share with others.

    For those willing to put the hours in, it can be lucrative.

    Sonny Tranter, 23, started making maps in Minecraft before moving over to Fortnite, where his creations caught on and found an audience.

    This led to partnerships with well-known brands, and Sonny, better known as Driz, has recently set up his own studio dedicated to building Fortnite content.

    Epic Games, which makes the multiplayer hit, says 40% of net revenue from the game’s item shop is shared among creators according to the level of engagement they generate.

    If an “island” – as the creations are known – attracts new players, brings back lapsed fans or gets regular return visits, it will generate more money for its makers.

    Sonny says Fortnite uses an algorithm based on these metrics, similar to YouTube, to decide which ones to promote to users.

    He admits that can make it difficult for newcomers to make a mark and push more unique creations.

    “If you want to make a game that’s different, but still does well, I think the best strategy is probably build off what’s already popular and make it unique in your own way,” he says.

    Driz A screenshot showing an aerial view of a city scene from Fornite's level editor. Several tall office buildings overlook an intersection. The city scene itself appears to be housed inside a giant garage.Driz

    Driz has worked on Fortnite Islands based on well-known brands, such as manga series My Hero Academia

    Developers like Holly and Harvey face a similar problem of visibility.

    With thousands of new games released each year – getting yours seen is another huge challenge for independents.

    “We’ve tried as hard as we can without spending a lot of money,” says Harvey.

    “Because there’s one way to guarantee game sales – have a load of cash so you can just put marketing on the side of buses.

    “But we don’t have that.”

    Harvey says he and Holly have taken opportunities to showcase the game whenever they’ve arisen – even being flown out the USA.

    He says each appearance usually leads to a bump in wishlists – where potential players can register their interest on online stores – which have “built up slowly over time”.

    UKIE, which represents the games industry, says there are “more routes than ever” into gaming careers but access to entry level jobs remains “challenging”.

    “We’re seeing the tools and knowledge needed to build a game become more accessible every year, which is helping to democratise entry into the industry,” a spokesperson said.

    They said UKIE was in discussions with the government about ways apprenticeships and similar programmes can “provide pathways for new entrants and help upskill the current workforce”.

    Scott Alsworth, from the IWGB Union’s game workers’ branch, said the UK games industry faced “apocalyptic conditions” after years of mass layoffs, overspending “and AI-driven displacement”.

    He said workers at all levels of also struggled to find stable employment in the current climate, on top of the outlook for graduates or new entrants.

    “Aspiring working-class developers have it particularly bad,” he said, adding that the UK’s gaming workforce lagged behind industries such as film and TV in terms of representation.

    Despite this, both Holly and Harvey wouldn’t discourage those with a passion for games from following it.

    Holly says the games industry is “so friendly” and supportive and meeting others in the same situation has made the past two years “more manageable” for her.

    She expects more young developers to launch their own studios in the coming years.

    “It’s quite an interesting path to take rather than just being rejected over and over again,” she says.

    “But I think hopefully it’s quite inspiring and it shows people that actually there are different ways to make games rather than getting a publisher and finding money that way.”

    A footer logo for BBC Newsbeat. It has the BBC logo and the word Newsbeat in white over a colorful background of violet, purple and orange shapes. At the bottom a black square reading "Listen on Sounds" is visible.

    Listen to Newsbeat live at 12:45 and 17:45 weekdays – or listen back here.



    Source link

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

    Related Posts

    STEM Education in Africa: Engineering Student’s Story

    August 20, 2025

    Microsoft boss troubled by rise in reports of ‘AI psychosis’

    August 20, 2025

    Africa Engineering Hardware: Transforming Education

    August 20, 2025
    Top News
    Business 4 Mins Read

    3 ways to take the ‘work’ out of networking

    Business 4 Mins Read

    You’ve spent years building a robust professional network. You’ve cultivated relationships with peers, mentors, and…

    Venezuela attack: Trump says U.S. has captured leader Nicolás Maduro

    January 3, 2026

    Digg’s comeback hits pause after bots and AI overwhelm the site

    March 16, 2026

    How do you turn a baseball infield into a tennis court? It’s as complicated as it sounds

    December 7, 2025
    Top Trending
    Business 3 Mins Read

    Why Jensen Huang joined Trump’s high-stakes China summit at the last minute

    Business 3 Mins Read

    Air Force One touched down in China today as a hastily convened…

    US Politics 16 Mins Read

    The Devastating Double Standard for January 6 Rioters

    US Politics 16 Mins Read

    The Trump administration wields the full strength of its punitive power against…

    Business 6 Mins Read

    Victoria’s Secret tests a blueprint for the future of Pink with a cozy, glossy new store

    Business 6 Mins Read

    The closest thing to the idealized mall you recall either from personal…

    Categories
    • Business
    • Economy
    • Headline News
    • Top News
    • US Politics
    • World Politics
    About us

    The Populist Bulletin was founded with a fervent commitment to inform, inspire, empower and spark meaningful conversations about the economy, business, politics, government accountability, globalization, and the preservation of American cultural heritage.

    We are devoted to delivering straightforward, unfiltered, compelling, relatable stories that resonate with the majority of the American public, while boldly challenging false mainstream narratives that seem to only serve entrenched elitists, and foreign interests.

    Top Picks

    Why Jensen Huang joined Trump’s high-stakes China summit at the last minute

    May 13, 2026

    The Devastating Double Standard for January 6 Rioters

    May 13, 2026

    Victoria’s Secret tests a blueprint for the future of Pink with a cozy, glossy new store

    May 13, 2026
    Categories
    • Business
    • Economy
    • Headline News
    • Top News
    • US Politics
    • World Politics
    Copyright © 2025 Populist Bulletin. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.